zhad3 / zrenderer

A renderer for Ragnarok Online sprites

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Add documentation on how render modifiers ID's are indexed

carafelix opened this issue · comments

Would be good to have a table or some sort of documentation indicating how each of the following commands are organized, for better API usage.

--head 
--outfit
--headgear 
--garment 
--weapon
--shield
--action 

Thanks in advance

Could you elaborate a bit on what "how [...] commands are organized" mean?

Like, the range of available input? E.g.

Parameter Description
--head Number between 0 and 6

There is no definitive input range except for jobs (player character). Each server could technically have a different amount of heads, headgears, weapons etc.

Or do you mean where to find the available input? Basically explaining how zrenderer does its look-up for data.

Or do you mean where to find the available input? Basically explaining how zrenderer does its look-up for data.

Exactly that. Thanks in advance, great work

@carafelix , I've added a document that details how the inputs get resolved to sprites: https://github.com/zhad3/zrenderer/blob/main/RESOLVER.md

Thanks! Looks clean and super easy to follow