Add documentation on how render modifiers ID's are indexed
carafelix opened this issue · comments
Would be good to have a table or some sort of documentation indicating how each of the following commands are organized, for better API usage.
--head
--outfit
--headgear
--garment
--weapon
--shield
--action
Thanks in advance
Could you elaborate a bit on what "how [...] commands are organized" mean?
Like, the range of available input? E.g.
Parameter | Description |
---|---|
--head | Number between 0 and 6 |
There is no definitive input range except for jobs (player character). Each server could technically have a different amount of heads, headgears, weapons etc.
Or do you mean where to find the available input? Basically explaining how zrenderer does its look-up for data.
Or do you mean where to find the available input? Basically explaining how zrenderer does its look-up for data.
Exactly that. Thanks in advance, great work
@carafelix , I've added a document that details how the inputs get resolved to sprites: https://github.com/zhad3/zrenderer/blob/main/RESOLVER.md
Thanks! Looks clean and super easy to follow