Error build in Windows
LeonardoFeriato opened this issue · comments
OS: Windows 10 PRO
Visual Studio: 2022 Community
https://github.com/zhad3/zrenderer/releases/tag/v1.3.5
Following those steps: #15 (comment)
lld-link: error: could not open 'D:\Git\zrenderer\LuaD/c/build/x86_64-release/liblua5.1.lib': no such file or directory
Error: linking with LLD failed
ldc2 failed with exit code 1.
Trying use those steps too: https://sourceforge.net/projects/luabinaries/files/5.1.5/Windows%20Libraries/Static/
**********************************************************************
** Visual Studio 2019 Developer Command Prompt v16.11.22
** Copyright (c) 2021 Microsoft Corporation
**********************************************************************
[vcvarsall.bat] Environment initialized for: 'x64'
C:\Program Files (x86)\Microsoft Visual Studio\2019\Community>cd /D G:\Projects\zRO Tools\zrenderer
G:\Projects\zRO Tools\zrenderer>dub --version
DUB version 1.29.0, built on Jul 20 2022
G:\Projects\zRO Tools\zrenderer>ldc2 --version
LDC - the LLVM D compiler (1.30.0):
based on DMD v2.100.1 and LLVM 14.0.3
built with LDC - the LLVM D compiler (1.30.0)
Default target: x86_64-pc-windows-msvc
Host CPU: haswell
http://dlang.org - http://wiki.dlang.org/LDC
Registered Targets:
aarch64 - AArch64 (little endian)
aarch64_32 - AArch64 (little endian ILP32)
aarch64_be - AArch64 (big endian)
amdgcn - AMD GCN GPUs
<snip>
x86 - 32-bit X86: Pentium-Pro and above
x86-64 - 64-bit X86: EM64T and AMD64
xcore - XCore
G:\Projects\zRO Tools\zrenderer>dub build --compiler=ldc2 --build=release --force :server > build_output.txt
Works for me.
I see that you're using Visual Studio 2022. That I haven't tested yet.
But considering the error message I would expect an error happening when trying to compile lua5.1. Somewhere around
luad ~master: building configuration "library"...
Running pre-build commands...
Please run dub --version
and ldc2 --version
and attach the full build log.
Hi, @zhad3
Follow what you need, there is some parts in brazilian portuguese in build log, but I think with Google Translate you won't have any problems
**********************************************************************
** Visual Studio 2022 Developer Command Prompt v17.4.4
** Copyright (c) 2022 Microsoft Corporation
**********************************************************************
D:\Git\zrenderer>dub --version
DUB version 1.29.0, built on Jul 20 2022
D:\Git\zrenderer>ldc2 --version
LDC - the LLVM D compiler (1.30.0):
based on DMD v2.100.1 and LLVM 14.0.3
built with LDC - the LLVM D compiler (1.30.0)
Default target: x86_64-pc-windows-msvc
Host CPU: ivybridge
http://dlang.org - http://wiki.dlang.org/LDC
Registered Targets:
aarch64 - AArch64 (little endian)
aarch64_32 - AArch64 (little endian ILP32)
aarch64_be - AArch64 (big endian)
amdgcn - AMD GCN GPUs
arm - ARM
arm64 - ARM64 (little endian)
arm64_32 - ARM64 (little endian ILP32)
armeb - ARM (big endian)
avr - Atmel AVR Microcontroller
bpf - BPF (host endia
bpfeb - BPF (big endian)
bpfel - BPF (little endian)
hexagon - Hexagon
lanai - Lanai
mips - MIPS (32-bit big endian)
mips64 - MIPS (64-bit big endian)
mips64el - MIPS (64-bit little endian)
mipsel - MIPS (32-bit little endian)
msp430 - MSP430 [experimental]
nvptx - NVIDIA PTX 32-bit
nvptx64 - NVIDIA PTX 64-bit
ppc32 - PowerPC 32
ppc32le - PowerPC 32 LE
ppc64 - PowerPC 64
ppc64le - PowerPC 64 LE
r600 - AMD GPUs HD2XXX-HD6XXX
riscv32 - 32-bit RISC-V
riscv64 - 64-bit RISC-V
sparc - Sparc
sparcel - Sparc LE
sparcv9 - Sparc V9
systemz - SystemZ
thumb - Thumb
thumbeb - Thumb (big endian)
ve - VE
wasm32 - WebAssembly 32-bit
wasm64 - WebAssembly 64-bit
x86 - 32-bit X86: Pentium-Pro and above
x86-64 - 64-bit X86: EM64T and AMD64
xcore - XCore
D:\Git\zrenderer>dub build --compiler=ldc2 --build=release --force :server > build_output.txt
In #15 (comment) he said:
added C:\Program Files\LDC 1.28\lib64 and C:\Program Files\LDC 1.28\bin to path. (ldc2 installer doesn't add)
Which is the path he's talking about? Maybe my mistake is here.
This seems to be the cause of error:
TRACKER : error TRK0005: Failed to locate: "CL.exe". O sistema não pode encontrar o arquivo especificado.
It also appears that lua5.1 was not compiled due to some silent error (there are no build logs).
Can you open the visual studio developer console and type in cl.exe
?
**********************************************************************
** Visual Studio 2019 Developer Command Prompt v16.11.22
** Copyright (c) 2021 Microsoft Corporation
**********************************************************************
[vcvarsall.bat] Environment initialized for: 'x64'
C:\Program Files (x86)\Microsoft Visual Studio\2019\Community>cl.exe
Microsoft (R) C/C++-Optimierungscompiler Version 19.29.30147 für x64
Copyright (C) Microsoft Corporation. Alle Rechte vorbehalten.
Syntax: cl [ Option... ] Dateiname... [ /link Linkeroption... ]
I installed again my Visual Studio 2022 with the correct C++ compilers and using this return https://stackoverflow.com/questions/70840683/installed-visual-studio-2022-but-cl-is-not-recognized-as-an-internal-or-extern
My path is C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.34.31933\bin\Hostx64\x64
**********************************************************************
** Visual Studio 2022 Developer Command Prompt v17.4.4
** Copyright (c) 2022 Microsoft Corporation
**********************************************************************
C:\Program Files\Microsoft Visual Studio\2022\Community>cl.exe
Microsoft (R) C/C++ Optimizing Compiler Versão 19.34.31937 para x86
Copyright (C) Microsoft Corporation. Todos os direitos reservados.
uso: cl [ option... ] filename... [ /link linkoption... ]
C:\Program Files\Microsoft Visual Studio\2022\Community>
And I tried again the command dub build --compiler=ldc2 --build=release --force :server > build_output.txt
LuaD\luad\table.d(190,2): Deprecation: Usage of the `body` keyword is deprecated. Use `do` instead.
LuaD\luad\lfunction.d(89,2): Deprecation: Usage of the `body` keyword is deprecated. Use `do` instead.
Error: C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.34.31933\bin\HostX64\x64\link.exe failed with status: 1120
ldc2 failed with exit code 1.
Follow the new output
build_output.txt
I installed Visual Studio 2019, same issue:
**********************************************************************
** Visual Studio 2019 Developer Command Prompt v16.11.23
** Copyright (c) 2021 Microsoft Corporation
**********************************************************************
D:\Git\zrenderer>dub --version
DUB version 1.29.0, built on Jul 20 2022
D:\Git\zrenderer>ldc2 --version
LDC - the LLVM D compiler (1.30.0):
based on DMD v2.100.1 and LLVM 14.0.3
built with LDC - the LLVM D compiler (1.30.0)
Default target: x86_64-pc-windows-msvc
Host CPU: ivybridge
http://dlang.org - http://wiki.dlang.org/LDC
Registered Targets:
aarch64 - AArch64 (little endian)
aarch64_32 - AArch64 (little endian ILP32)
aarch64_be - AArch64 (big endian)
amdgcn - AMD GCN GPUs
arm - ARM
arm64 - ARM64 (little endian)
arm64_32 - ARM64 (little endian ILP32)
armeb - ARM (big endian)
avr - Atmel AVR Microcontroller
bpf - BPF (host endian)
bpfeb - BPF (big endian)
bpfel - BPF (little endian)
hexagon - Hexagon
lanai - Lanai
mips - MIPS (32-bit big endian)
mips64 - MIPS (64-bit big endian)
mips64el - MIPS (64-bit little endian)
mipsel - MIPS (32-bit little endian)
msp430 - MSP430 [experimental]
nvptx - NVIDIA PTX 32-bit
nvptx64 - NVIDIA PTX 64-bit
ppc32 - PowerPC 32
ppc32le - PowerPC 32 LE
ppc64 - PowerPC 64
ppc64le - PowerPC 64 LE
r600 - AMD GPUs HD2XXX-HD6XXX
riscv32 - 32-bit RISC-V
riscv64 - 64-bit RISC-V
sparc - Sparc
sparcel - Sparc LE
sparcv9 - Sparc V9
systemz - SystemZ
thumb - Thumb
thumbeb - Thumb (big endian)
ve - VE
wasm32 - WebAssembly 32-bit
wasm64 - WebAssembly 64-bit
x86 - 32-bit X86: Pentium-Pro and above
x86-64 - 64-bit X86: EM64T and AMD64
xcore - XCore
D:\Git\zrenderer>
**********************************************************************
** Visual Studio 2019 Developer Command Prompt v16.11.23
** Copyright (c) 2021 Microsoft Corporation
**********************************************************************
D:\Git\zrenderer>dub build --compiler=ldc2 --build=release --force :server > build_output.txt
...
LuaD\luad\table.d(190,2): Deprecation: Usage of the `body` keyword is deprecated. Use `do` instead.
LuaD\luad\lfunction.d(89,2): Deprecation: Usage of the `body` keyword is deprecated. Use `do` instead.
Error: C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\VC\Tools\MSVC\14.29.30133\bin\HostX64\x64\link.exe failed with status: 1120
ldc2 failed with exit code 1.
Follow the output.
Hey @zhad3 I got it.
I do exactly what he said #15 (comment) and it work.
Some additions:
- Only work with
x64 Native Tools Command Prompt for VS 2019
- The zrenderer folder needed to be in C:\
Now I'll read the documentation again to use it correctly because double-click in zrenderer.exe
doesn't work here, only the server opens.
I have all files extracted by zextractor
, how do I use these files with zrenderer
?
Thank you for your attention and patience.
Glad to know you could compile it.
Regarding the point:
Now I'll read the documentation again to use it correctly because double-click in zrenderer.exe doesn't work here, only the server opens.
You cannot "double-click" zrenderer.exe
because it does not have a UI. You need to call it from a terminal like this: .\zrenderer.exe <command args>
.
You can take a look at the examples from the README.
Yeah, I saw it later. LOL
So you can close this issue, I will try some tests and if necessary I open a new one.
Thank you very much.