Error when Launching on Linux "Segmentation fault (core dumped)"
resolutezach1 opened this issue · comments
So I Compiled Petscii Robots SDL on my Windows PC via SDL which compiled the Version for Linux, But when I copied the Game onto my Steam Deck it wouldn't launch for some reason, I opened Konsole in the Folder where I copied the Game to, then when I tried to launch the Game again, it gave me this Error, "Segmentation fault (core dumped)". Is there a Fix for this? or is there something wrong with the Game's Code?
@resolutezach1 Did you apply #3?
I can't because I don't know how to do it but I'll talk to teh person who did write it
@resolutezach1 Did you apply #3?
No, I Didn't, but I'll try it to see if that fixes the issue.
@resolutezach1 Did you apply #3?
I just tried it, it didn't work. :(
after I replaced the file, "PlatformSDL.cpp", I recompiled it, and tried launching it again, it just gave me a different error, this time saying "Error loading image assets".
I've got some things to do until at least 2PM (UK time) but when I get back, I'll contact the coder and see what I can find out
So I Compiled Petscii Robots SDL on my Windows PC via SDL which compiled the Version for Linux, But when I copied the Game onto my Steam Deck it wouldn't launch for some reason, I opened Konsole in the Folder where I copied the Game to, then when I tried to launch the Game again, it gave me this Error, "Segmentation fault (core dumped)". Is there a Fix for this? or is there something wrong with the Game's Code?
try cd SDL
before launching the game with ../petrobots
In theory, is it possible to compile the SDL into a Windows executable?
So I Compiled Petscii Robots SDL on my Windows PC via SDL which compiled the Version for Linux, But when I copied the Game onto my Steam Deck it wouldn't launch for some reason, I opened Konsole in the Folder where I copied the Game to, then when I tried to launch the Game again, it gave me this Error, "Segmentation fault (core dumped)". Is there a Fix for this? or is there something wrong with the Game's Code?
try
cd SDL
before launching the game with../petrobots
To My Surpise, that fixed it! Thanks! :D
try
cd SDL
before launching the game with../petrobots
It's not very intuitive...
In theory, is it possible to compile the SDL into a Windows executable?
Yes, I've used MSYS2 MINGW64 to compile the game on Windows into Windows executable. Game runs, but with no sound, and way too fast.