zakaton / NativeWebKit.js

NativeWebKit API

Home Page:https://zakaton.github.io/NativeWebKit.js/

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NativeWebKit.js

Javascript Library that interfaces with the NativeWebKit App and Safari Web Extension

πŸ“š Table of Contents

πŸ“¦ Setup
🎧 HeadphoneMotionManager

πŸ“¦ Setup

Using any of the build files in the /build directory, you can either add it to your webpage:

<script src="nativewebkit.js"></script>
<!-- or minified -->
<script src="nativewebkit.min.js"></script>

which adds a NativeWebKit object into the global scope:

console.log("NativeWebKit is now available", NativeWebKit);
NativeWebKit.HeadphoneMotionManager.addEventListener("motionData", (event) => {
    const motionData = event.message.motionData;
    console.log("received headphone motionData", motionData);
});

or you can import it as a module into your javascript files:

import { HeadphoneMotionManager } from "nativewebkit.module.js"; // or "nativewebkit.module.min.js"
HeadphoneMotionManager.addEventListener("motionData", (event) => {
    const motionData = event.message.motionData;
    console.log("received headphone motionData", motionData);
});

🎧 HeadphoneMotionManager

HeadphoneMotionManager manages motion data from AirPods Pro, AirPods (3rd gen), AirPods Max, and Beats Fit Pro.

import { HeadphoneMotionManager } from "nativewebkit.module.js";

// set to true to check if your device supports headphone motion data on webpage load
HeadphoneMotionManager.checkAvailabilityOnLoad = true;

// set to true to turn off headphone motion updates when the page closes/reloads/redirects
HeadphoneMotionManager.stopUpdatesOnUnload = true;

// listen to "isAvailable" event so you can know if your device supports headphone motion data
HeadphoneMotionManager.addEventListener("isAvailable", (event) => {
    console.log("isAvailable", event.message.isAvailable);
});

// start receiving updates - can trigger in response to a user event, or automatically in the "isAvailable" event
// HeadphoneMotionManager.startUpdates();

// stop receiving updates - can trigger in response to a user event, or you can set HeadphoneMotionManager.stopUpdatesOnUnload to false to stop automatically when refreshing/closing/leaving the webpage
// HeadphoneMotionManager.stopUpdates();

// listen to "isActive" event so you can know when your device has started/stopped receiving headphone motion data
// this will trigger after you call HeadphoneMotionManager.startUpdates or HeadphoneMotionManager.stopUpdates, assuming "isActive" changes state
HeadphoneMotionManager.addEventListener("isActive", (event) => {
    console.log("isActive", event.message.isActive);
});

// the part you care about - triggers when new headphone motion data is available
HeadphoneMotionManager.addEventListener("motionData", (event) => {
    const motionData = event.message.motionData;
    console.log("received headphone motionData", motionData);
    const {timestamp, sensorLocation, quaternion, euler, userAcceleration, gravity, rotationRate} = motionData;
    console.log("timestamp", timestamp); // a number (milliseconds)
    console.log("sensorLocation", sensorLocation); // "left headphone", "right headphone", "default", or "unknown"
    console.log("quaternion", quaternion); // an array of 4 numbers - compatible with three.js Quaternion
    console.log("euler", euler); // an array of 3 numbers - compatible with three.js Euler
    console.log("userAcceleration", userAcceleration); // an array of 3 numbers - compatible with three.js Vector3
    console.log("gravity", gravity); // an array of 3 numbers - compatible with three.js Vector3
    console.log("rotationRate", rotationRate); // an array of 3 numbers - compatible with three.js Euler
});