Can prefab cast a shadow on other prefabs within one mesh?
s0updev opened this issue · comments
If it can, does the shader animation have any limitations with these shadows?
I assume it cannot, but in case, here is my test codepen. Can't get it working.
The pink box is a different mesh.
Hmm, that should work (and I'm pretty sure it did work at some point), but it currently clearly doesn't. I'll look into it, but I can't promise when I'll have a fix.
Thank you, I'll wait