PhongAnimationMaterial fragmentSpecular incorrect order?
clindsey opened this issue · comments
i'm having trouble controlling phong material's specular properties in the fragment shader using fragmentSpecular
and material.specularShininess
. I think the issue is that the fragmentSpecular
block is injected after the lighting is calculated and only gets applied to the environment map
here is a demo of the current way it works, where the changes to material
don't seem to be applied (expecting to see pink color) - https://codepen.io/clindsey/pen/GadgqZ
here's a demo where i've changed the ordering - https://codepen.io/clindsey/pen/oRdWKE
here's a PR for a potential fix - #35
Looks good, thanks for the PR!