Zackin5 / DCS-DCE-F14

A fork of Mbot's Dynamic Campaign Engine for DCS World

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DCS-DCE-F14

A fork of Mbot's Dynamic Campaign Engine for DCS World.

Features

Currently features a port of the Desert 76' campaign for the F-14 Tomcat, with a few additional features:

  • Aircraft properties initialization in oob_air_init.lua - allows for the mission designer to enable properties for spawned aircraft, eg INS alignment stored for the F-14
  • Unique aircraft parking assigning (WIP) - prevents aircraft overlap by ensuring spawned aircraft get unique parking slots (note: may not actually be working)
  • Smoke effects for destroyed targets - specific mission targets can spawn static smoke effects after their destruction on subsequent missions, adding to the mission atmosphere

Modder instructions (WIP):

Aircraft properties can be defined using the properties tag on units listed in the oob_air_init.lua file, eg:

properties = { ["INSAlignmentStored"] = true, },

In order for this to to work in other missions the ATO_Generator.lua script must be updated to assign it to the ATO object used by ATO_FlightPlan.lua, which in turn must be updated to assign the properties value to a unit's AddPropAircraft field:

["AddPropAircraft"] = flight[f].properties,

Parking Id selection is handled by the getParkingId function implemented in ATO_Parking.lua, which is called in the ATO_FlightPlan.lua script:

["parking_id"] = getParkingId(flight[f].base),

Review the smoke fx pull request for Smoke effects implementation. (TODO: embellish on this)

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A fork of Mbot's Dynamic Campaign Engine for DCS World


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