Yuzuki-N's repositories
3D-Graphics-Rendering-Cookbook
3D Graphics Rendering Cookbook, published by Packt.
BookContainer
旨在学习,共同进步。
Concurrency-with-Modern-Cpp
:book: 作为对《Concurrency with Modern C++》的中文翻译。
design-patterns-modern-cpp20
Source Code for 'Design Patterns in Modern C++20' by Dmitri Nesteruk
DirectX-Graphics-Samples
This repo contains the DirectX Graphics samples that demonstrate how to build graphics intensive applications on Windows.
games106
现代图形绘制流水线原理与实践,作业框架。
glfw
A multi-platform library for OpenGL, OpenGL ES, Vulkan, window and input
GPU-Pro-Books-Source-Code
:cd: Source Code Collection of Book <GPU Pro> 1~ 7 | 《GPU Pro》1~ 7 书本源代码珍藏
learn-nanite
学习并用vulkan实现nanite,赶春招写的,代码还比较乱
MyData
share my data
OpenGL-4-Shading-Language-Cookbook-Third-Edition
OpenGL 4 Shading Language Cookbook - Third Edition, published by Packt
Quake-III-Arena-Kenny-Edition
The cradle of Quake III Arena
loki
A C++ Template library, developed by Andrei Alexandrescu, the author of the book Modern C++ Design.
LuxGI
Hybrid GI solution, based on DDGI ( include Ray-Tracing and SDF-Tracing )
orillusion
Orillusion is a pure Web3D rendering engine which is fully developed based on the WebGPU standard.
Piccolo
Piccolo (formerly Pilot) – mini game engine for games104
proxy
Proxy: Next Generation Polymorphism in C++
RBDOOM-3-BFG
Doom 3 BFG Edition source port with updated DX12 / Vulkan renderer and modern game engine features
re01
《Re01:从零开始的编程之路》是一套专门面向零基础同学,全程以实战为主的编程教学视频课。从零基础到能够独立开发商业级项目。
The-Modern-Vulkan-Cookbook
The Modern Vulkan Cookbook published by Packt
Unity_Shaders_Book
:book: 书籍《Unity Shader入门精要》源代码
vkDOOM3
Vulkan DOOM 3 port based on DOOM 3 BFG Edition