SeongPyo's repositories

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AR_Core

unity 2019.2.11f1 LWRP

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ARFoundation-Image-On-Plane

Demo Project to place/hang an image on a vertical plane using Unity ARFoundation (ARKit/ARCore)

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coding-interview-university

A complete computer science study plan to become a software engineer.

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facial-ar-remote

Facial AR Remote is a tool that allows you to capture blendshape animations directly from your iPhone X into Unity 3d by use of an app on your phone.

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glTFast

Efficient glTF 3D import / export library for Unity

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Handheld-AR-UX

UX animations and helper utilities for unity that are built on top of ARFoundation-samples

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MixedRealityToolkit-Unity

Mixed Reality Toolkit (MRTK) provides a set of components and features to accelerate cross-platform MR app development in Unity.

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MobileNeRF-Unity-Viewer

An unofficial Unity port of the MobileNeRF viewer

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Post-Processing

My Unity post processing pipeline and shaders

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PrefabLightmapping

Script for saving lightmapping data to prefabs. Used through the Assets tab in Unity. Place your prefbas in the scene with this script at the root. Set up your lighting and in the editor go to Assets->Bake Prefab Lightmaps. After is processed you can now spawn your prefabs in different scenes and they will use the lightmapping from the original scene.

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RigNet

Code for SIGGRAPH 2020 paper "RigNet: Neural Rigging for Articulated Characters"

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SciSharp-Stack-Examples

Practical examples written in SciSharp's machine learning libraries

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Smart-Inspector

Fluent re-take on Unity Inspector UX. Packed with QoL improvements.

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Stop-motion-OBJ

A Blender add-on for importing a sequence of OBJ meshes as frames

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TFClassify-Unity-Barracuda

An example of using Tensorflow and ONNX models with Unity Barracuda inference engine for image classification and object detection.

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ThreeDPoseUnityBarracuda

Unity sample of 3D pose estimation using Barracuda

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Unity-AlembicToVAT

Alembic to VAT (Vertex Animation Texture) mini tool

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UnityGLTF_ExportCustom

Runtime GLTF Loader for Unity3D

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UnityMvvmToolkit

Brings data-binding to your Unity project

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