xort's repositories
fucking-algorithm
手把手撕LeetCode题目,扒各种算法套路的裤子,not only how,but also why. English version supported!
3d-game-shaders-for-beginners
🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.
Real-Time-Rendering-4th-Bibliography-Collection
Real-Time Rendering 4th (RTR4) 参考文献合集典藏 | Collection of <Real-Time Rendering 4th (RTR4)> Bibliography / Reference
ammo.js
Direct port of the Bullet physics engine to JavaScript using Emscripten
awesome-webgl
A curated list of awesome WebGL libraries, resources and much more
city_geojson
**城市geojson列表
geometry3Sharp
C# library for 2D/3D geometric computation, mesh algorithms, and so on. Boost license.
javascript-algorithms
Algorithms and data structures implemented in JavaScript with explanations and links to further readings
koa-ts-template
koa typescript template
mapgen4
Mapgen4 procedural wilderness map generator
meshwalk
for your TPS game development with three.js.
schema
An incremental binary state serializer with delta encoding for games.
solarSystem
太阳系项目
theta
GPU高性能文字
types
TypeScript type definitions for WebGPU (NOTE: the WebGPU API itself is still unstable! These types do not directly reflect the implementation status of any browser! https://webgpu.io/)
vite-plugin-monaco-editor
A vite plugin for the Monaco Editor
wasm-start
wasm start example
yszhao91
Config files for my GitHub profile.