yiyuezhuo / PixelBasedAreaMovementInUnity

An example for pixel shader based Area movement (Paradox grand strategy, RISK, Axis & Allies) mechanic implementation in Unity.

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An example for pixel shader based Area movement (Paradox grand strategy, RISK, Axis & Allies) mechanic implementation in Unity.


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Language:C# 54.2%Language:ShaderLab 45.8%