Ying Jiang's repositories
sketch_simplification
Models and code related to sketch simplification of rough sketches.
3D-VR-Painting
3D VR painting based on Unity 3D and Oculus Rift
ConcaveHullGenerator
Concave hull for C# (Comes with a Unity demo)
curve-on-surface-drawing-vr
Source code and study data for the TOG 2021 paper: Mid-Air Drawing of Curves on 3D Surfaces in Virtual Reality.
DirectXTex
DirectXTex texture processing library
MixedRealityToolkit-Unity
MixedRealityToolkit-Unity uses code from the base MixedRealityToolkit repository and makes it easier to consume in Unity.
MRDesignLabs_Unity_PeriodicTable
Periodic Table of the Elements for HoloLens and Immersive headset
pdfplumber
Plumb a PDF for detailed information about each char, rectangle, line, et cetera — and easily extract text and tables.
TBRaymarcherPlugin
UE4 Plugin for Volumetric Rendering of 3D data.
TBRaymarchProject
Allows volumetric rendering of 3D data with Unreal Engine.
tilt-brush-toolkit
Scripts and assets that help you use Tilt Brush data in your creative projects.
UnityModules
Leap Motion SDK for Unity.
unreal-vdb
This repo is a non-official Unreal plugin that can read OpenVDB and NanoVDB files in Unreal.
WickedEngine
3D engine with modern graphics
CNTK
Microsoft Cognitive Toolkit (CNTK), an open source deep-learning toolkit
DeepCompletionRelease
Deep Depth Completion of a Single RGB-D Image
Game-Programmer-Study-Notes
:anchor: 我的游戏程序员生涯的读书笔记合辑。你可以把它看作一个加强版的Blog。涉及图形学、实时渲染、编程实践、GPU编程、设计模式、软件工程等内容。Keep Reading , Keep Writing , Keep Coding.