Does rod work like Godot?
nixfreak opened this issue · comments
I rather not use the bindings for godot , even though they work pretty well.
I know no one is creating docs for rod , but if someone could maybe create a video how to operate it? If someone could teach me this I would be willing to write up some docs for the project.
https://github.com/OnsetGame/falcon - the game written in nim using rod game engine. There is a server side for it https://github.com/OnsetGame/falconserver The engine is similar to unity - scene graph which consists of nodes with components. The components hold custom logic. There is a exporter from after effects to jcomp files which game engine use(its like some analog of *.prefab files in Unity)