ye1maozi's starred repositories
BL3SaveEditor
A desktop based save and profile editor for Borderlands 3
BL3SaveEditor
A desktop based save and profile editor for Borderlands 3
the-way-to-go_ZH_CN
《The Way to Go》中文译本,中文正式名《Go 入门指南》
luacluster
MMO game server: Unity includes a 10,000 Player scene
URPShaderCodeSample
Unity URP Shader 代码示例
unity-fracture
Fracture any mesh at runtime
tolua_runtime_V2
tolua_runtime升级版,包含了arm64的支持,升级sproto到sproto.new
NavMeshComponents
High Level API Components for Runtime NavMesh Building
tinyEngine
my first cpu render engine. the main purpos is learning.
UnityFlowField
Scripts for creating Flowfields in Unity
luacluster_unity3d_demo
luacluster_unity3d_demo
permafrost-engine
An OpenGL RTS game engine written in C
TeamMoveAvatar
A solution to a team moving in line
Unity3DNavMesh
为Unity3d打造的NavMesh
GamesTanTools
个人的 Unity 小工具箱,含一些个人比较常用的代码
com.unity.ui
[Mirrored from UPM, not affiliated with Unity Technologies.] 📦 UI Toolkit is a set of features, resources and tools for developing user interfaces (UI). Use it to develop custom UI and extensions for the Unity Editor, runtime debugging tools, and runtime UI for games and applications.UI Toolkit includes:▪ A retained-mode UI system, based on recognized web technologies, that supports stylesheets, and dynamic and contextual event handling.▪ UXML and USS asset types for building and styling user interfaces. These are inspired by standard web technologies such as XML, HTML, and CSS.▪ Tools and resources such as a built-in UI debugger, the support for the UI Builder visual UI authoring tool*, and examples available in the editor.*Available via the com.unity.ui.builder package
3d-game-shaders-for-beginners
🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.
premake-core
Premake
LockstepEngine
A lockstep solution include lots of deterministic library (Math,Collision,Navmesh,BehaviorTree,Serialization ...)