Y0MMY / PCSS

GLSL implementation of the Percentage-Closer Soft Shadows technique

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PCSS

PCSS is a C++/OpenGL implementation of the Percentage-Closer Soft Shadows technique.

Developed during my photorealistic rendering PhD course.


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GLSL implementation of the Percentage-Closer Soft Shadows technique


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Language:C++ 43.0%Language:C 38.8%Language:HTML 15.2%Language:Objective-C 0.7%Language:CMake 0.7%Language:CSS 0.4%Language:JavaScript 0.3%Language:Perl 0.3%Language:Makefile 0.3%Language:Shell 0.2%Language:GLSL 0.2%Language:M 0.1%Language:Less 0.1%Language:FreeBasic 0.0%Language:HLSL 0.0%Language:Python 0.0%Language:Gnuplot 0.0%Language:Batchfile 0.0%