New Values - Big List 2
y0014984 opened this issue · comments
- [A3] VehicleSensors
(((vehicle player) isVehicleSensorEnabled "IRSensorComponent") select 0) select 1
Beispiel für Sensoren, ermittelt mit: listVehicleSensors (vehicle player);
[
["IRSensorComponent","IRSensorComponent"],
["VisualSensorComponent","VisualSensorComponent"],
["AntiRadiationSensorComponent","PassiveRadarSensorComponent"],
["PassiveRadarSensorComponent","PassiveRadarSensorComponent"],
["LaserSensorComponent","LaserSensorComponent"],
["NVSensorComponent","NVSensorComponent"]
] - [A3] Radbremse, Schwebflug, Nachbrenner, Landeklappen, AutoTrimmung
- [A3] Interessante Event Handler (WeaponRested, WeaponDeployed, MPRespawn, InventoryOpened/Closed, ContainerOpened/Closed, EpeContact, Fuel, LandedTouchDown, Put, Take)
- [A3] Interessante Mission Event Handler (Map, PlayerConnected, PlayerDisconnected, PlayerViewChanged)
- [A3] Benutzt Drohne/Mörser/Geschütz/MG
- [A3/ACE] Stamina (getFatigue)
- [ACE] Ist verletzt
- [ACE] Ist Sanitäter
- [ACE] Ist Arzt
- [ACE] Ist Mechaniker
- [ACE] Ist Instandhalter
- [ACE] Heilt einen Mitspieler
- [ACE] Repariert ein Fahrzeug
- [ACE] Magazine Repack
- [ACE] Arsenal
- [bob] call ace_medical_status_fnc_isBeingCarried (BOOL)
- [bob] call ace_medical_status_fnc_isBeingDragged (BOOL)
- [player] call ace_medical_status_fnc_hasStableVitals (BOOL)
- [player] call ace_medical_status_fnc_isInStableCondition (BOOL)
- [player] call ace_medical_status_fnc_getBloodLoss (NUMBER)
- [player] call ace_medical_status_fnc_getBloodPressure (NUMBER 0=Low und 1^=High)
- [player] call ace_medical_treatment_fnc_getTriageStatus
- Triage info
- 0: Status ID
- 1: Name
- 2: Color
- 3: Text color
- [player, "leftleg"] call ace_medical_treatment_fnc_hasTourniquetAppliedTo (BOOL)
- [player] call ace_medical_treatment_fnc_isInMedicalFacility (BOOL)
- [player] call ace_medical_treatment_fnc_isInMedicalVehicle (BOOL)