EditorOnly prevents working in builds
soraphis opened this issue · comments
i just removed the EditorOnly tag (in the OnEnable method) and in the scene and now all my objects are there again.
with the EditorOnly tag on the folder objects my build was an nearly empty world
I'm not quite clear on what you mean. Please clarify what the proper behavior should be, and what it is currently doing, and provide an example scene.
Your extension adds the tag "EditorOnly". objects that are tagged as editor only are ignored by unity in builds.
If i use your folders, and have objects in those folders those objects are missing in the builds.
Unity 2018.3.9f1
expected behavior: objects that are stored inside the folder should be available in builds
observed behavior: they are missing
proposed changes: remove the "EditorOnly" tag from this extension.
oh ok i see what you mean now, oops