hioxiao's starred repositories
3d-game-shaders-for-beginners
🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.
GameNetworkingResources
A Curated List of Multiplayer Game Network Programming Resources
UnityURPToonLitShaderExample
A very simple toon lit shader example, for you to learn writing custom lit shader in Unity URP
device-year-class
A library that analyzes an Android device's specifications and calculates which year the device would be considered "high end”.
BoatAttack
Demo Project using the Universal RP from Unity3D
UniversalRenderingExamples
This project contains a collection of Custom Renderer examples. This will be updated as we refine the feature and add more options.
PBR-White-Paper
⚡️基于物理的渲染(PBR)白皮书 | White Paper of Physically Based Rendering(PBR)
PoiyomiToonShader
A feature rich toon shader for unity and VR Chat
Microsoft.Unity.Analyzers
Roslyn analyzers for Unity game developers
Game-Engine-Architecture
A repo contaning the learning materials for the course 'Game Engine architecture'
StarEngine
An experimental rendering engine
weapp-jump
跳一跳 小程序 源码
TankBattle
Demo for Game AI Practice
httpdns-sdk-ios
智营防劫持SDK
tiaoyitiao
仿写微信小游戏「跳一跳」,使用白鹭引擎
Mistral-Water
Ocean simulation based on Tessendorf's FFT technique and Gerstner wave. Stockham formulation. White cap.
ShaderProfilingAndOptimization
Demo project for the "Shader Profiling and Optimization" talk presented at Unite Shanghai 17.
UnityLidgrenIPv6
IPv6-only networking integration using Lidgren on Unity4
Medialand_GameJam
米蘭Game Jam
strangeioc
The IoC/Binding Framework for Unity3D and C#