Danny许's repositories
carbon-lang
Carbon Language's main repository: documents, design, implementation, and related tools. (NOTE: Carbon Language is experimental; see README)
cesium
An open-source JavaScript library for world-class 3D globes and maps :earth_americas:
cpp-terminal
C++ library for writing multiplatform terminal applications
engine
Fast and lightweight JavaScript game engine built on WebGL and glTF
envoy
Cloud-native high-performance edge/middle/service proxy
EveryRay-Rendering-Engine
Robust real-time rendering engine on DirectX 11 with many advanced graphics features for quick prototyping
fastgltf
A blazing fast C++17 glTF library powered by SIMD.
FluidX3D
The fastest and most memory efficient lattice Boltzmann CFD software, running on any GPU via OpenCL.
gfx
A minimalist and easy to use graphics API.
glslang
Khronos-reference front end for GLSL/ESSL, partial front end for HLSL, and a SPIR-V generator.
Hyprland
Hyprland is a dynamic tiling Wayland compositor that doesn't sacrifice on its looks.
manticoresearch
Easy to use open source fast database for search | Good alternative to Elasticsearch now | Drop-in replacement for E in the ELK soon
MeshLib
Geometry processing library
morda
:dog: GUI library in C++
mp-units
A Physical Quantities and Units library for C++
nitro
A fast, lightweight, embeddable inference engine to supercharge your apps with local AI. OpenAI-compatible API
Odin
Odin Programming Language
ospray
An Open, Scalable, Portable, Ray Tracing Based Rendering Engine for High-Fidelity Visualization
penpot
Penpot - The Open-Source design & prototyping platform
runtime
A typescript interactive engine, support 2D, 3D, animation, physics, built on WebGL and glTF.
scylla
NoSQL data store using the seastar framework, compatible with Apache Cassandra
tigl
The TiGL Geometry Library to process aircraft geometries in pre-design.
tlRender
tlRender is an open source library for building playback and review applications for visual effects, film, and animation.
userver
The C++ Asynchronous Framework (beta)
VulkanSceneGraph
Vulkan & C++17 based Scene Graph Project
xray-16
Improved version of the X-Ray Engine, the game engine used in the world-famous S.T.A.L.K.E.R. game series by GSC Game World. Join OpenXRay! ;)