xbuf / blender_io_xbuf

Delegate rendering to an external render engine (eg provided by game engine)

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XBuf does not correctly export Meshes' Custom Properties

MeFisto94 opened this issue · comments

Hey Guys,
I discovered that xbuf discards meshes (vertex groups? Geometry in jme terms) custom properties as user data, even though from looking at the code, it should. It works fine on object level (Nodes in jme terms) though.

I've attached a sample of blender, xbuf and j3o
a.zip