xan1242 / NFS-XtendedInput

NFS (Black Box, MW & newer) - XInput Plugin

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Gamepad Icons appear blurry in NFSC

WROOBELEK opened this issue · comments

Increase your texture quality (world detail) then and try again. This is loaded natively through the game so you're probably seeing mipmaps because the game decided to lower the general quality of the textures.

@AeroWidescreen maybe you could drop mipmaps altogether or just limit it to minimum 32x32 during export?

Yeah we definitively should just drop the mipmaps altogether, they're UI textures which shouldn't need to be mipmapped at all, especially not this harshly.

I assume you're on older hardware which doesn't like hires stuff, which is understandable, so I believe its minimal resolution should be as the original (which is 32x32 pixels). These textures are 128x128 so it shouldn't be too difficult to fix.

BTW this shouldn't just affect NFSC, but all others as well, technically speaking.

commented

BTW this shouldn't just affect NFSC, but all others as well, technically speaking.

It does affect NFSMW, but not as significantly. Carbon seems to be a lot more aggressive for some reason.

NFSMW
NFSC

Anyway, forcing the lowest mipmap to be 32x32 sounds like a smart compromise.

@WROOBELEK test with the latest release, it should work now

It's better now. I also have an unrelated question, graphic settings do not save after changing in NFS C & NFS PS. Why?

Tested it, looks good enough on 1080p.
Need for Speed Carbon_2022 04 29-21 51

It's better now. I also have an unrelated question, graphic settings do not save after changing in NFS C & NFS PS. Why?

You're probably running under UAC. This game, by default, saves settings in the registry. I suggest you enable WS fix's "WriteSettingsToFile" option to fix your problem.

Or you can run the game as administrator. Whichever suits your fancy.

In any case, thank you and HarGabt for confirming it works, closing.

best part about this is that at 720p and max settings, they're almost too sharp

best part about this is that at 720p and max settings, they're almost too sharp

128x128 is a perfect balance for today's hardware. Anything lower, it's a risk of being too blurry.

There isn't a simple solution to this issue other than incorporating some form of scale filter or shader which would mitigate the issue. Plausible, but out of scope for this project.