xu liang's repositories
cocos-engine
Cocos Engine is an open-source framework for building 2D & 3D real-time rendering and interactive contents, especially video games, which can be deployed to mobile, desktop and web. It is inherited from the legacy Cocos2d-x with a redesigned modern architecture. To run this engine, please download Cocos Creator.
dat.gui
dat.gui is a lightweight controller library for JavaScript.
DragonBonesCSharp
DragonBones C# Runtime
EGamePlay
一个基于Entity-Component模式的灵活、通用的战斗(技能)框架,配置可选使用ScriptableObject或是Excel表格
FairyGUI-cocoscreator
A flexible UI framework for Cocos Creator
FairyGUI-Editor
A Professional UI Editor
FairyGUI-egret
A flexible UI framework for Egret Engine.
games
:video_game: A list of popular/awesome video games, add-ons, maps, etc. hosted on GitHub. Any genre. Any platform. Any engine.
IcSkillSystem
A simple and reusable skill system
number-precision
🚀1K tiny & fast lib for doing addition, subtraction, multiplication and division operations precisely
Real-Time-Rendering-4th-Bibliography-Collection
Real-Time Rendering 4th (RTR4) 参考文献合集典藏 | Collection of <Real-Time Rendering 4th (RTR4)> Bibliography
TexGraph-Public
TexGraph public folder content with nodes json descriptors and shaders.
three.js
JavaScript 3D library.
unity-gameplay-ability-system
A unified framework for implementing ability systems in Unity