Wat?
wtfbbqhax opened this issue · comments
Wat?
src/game/g_active.c:G_TouchTriggers
357 // ignore most entities if a spectator
1 if( ent->client->sess.spectatorState != SPECTATOR_NOT )
2 {
3 if( hit->s.eType != ET_TELEPORT_TRIGGER &&
4 // this is ugly but adding a new ET_? type will
5 // most likely cause network incompatibilities
6 hit->touch != Touch_DoorTrigger )
7 {
8 //check for manually triggered doors
9 manualTriggerSpectator( hit, ent );
10 continue;
11 }
12 }