Travis ideas
wtfbbqhax opened this issue · comments
Notes
This issue is tracking ideas on how to better make Travis do my work for me.
Headless client build validation
I would like to add a small build acceptance test to this automation.
The build acceptance would verify
- Client starts
- Server starts
- Client can connect to the server (
pure 1/0
vm_ui/game/cgame 0/2
) - Client can connect to an dedicated server
Additionally this binary would be built with -fsanitize=address
.
Obviously any errors would fail the build and prevent release deployment.