VM_Create on game failed - sv_pure always reverts to "1"!
wtfbbqhax opened this issue · comments
Victor Roemer commented
I don't know if this a new issue; or is just news to me. Setting sv_pure 0
is not persistent. This results in a VM_Create failure in src/server code if you have not packaged game.qvm in a pk3.
My expectation is that the server might fallback to the game DLL if a qvm does not exits. - IF NOT THIS Then I at least expect sv_pure to persist between server restarts.
mega commented
sv_pure always resets to 1. This has been the default behavior since q3a.
Victor Roemer commented
That doesn't mean it's the correct behavior 😉
Victor Roemer commented
Closing this for now, maybe later