wtfbbqhax / tremulous

:godmode: Modern modular idTech3 based engine, Tremulous

Home Page:http://wtfbbqhax.github.io/tremulous/

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VM_Create on game failed - sv_pure always reverts to "1"!

wtfbbqhax opened this issue · comments

I don't know if this a new issue; or is just news to me. Setting sv_pure 0 is not persistent. This results in a VM_Create failure in src/server code if you have not packaged game.qvm in a pk3.

My expectation is that the server might fallback to the game DLL if a qvm does not exits. - IF NOT THIS Then I at least expect sv_pure to persist between server restarts.

commented

sv_pure always resets to 1. This has been the default behavior since q3a.

That doesn't mean it's the correct behavior 😉

Closing this for now, maybe later