wizardbug00

wizardbug00

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MotionSymphony_ExampleProject

This repository contains an example project of how Motion Symphony should be used. It does not contain the plugin itself.

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RuntimeMeshComponent

Unreal Engine 4 plugin component for rendering runtime generated content.

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OceanProject

An Ocean Simulation project for Unreal Engine 4

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opengl-framework

Cross-platform OpenGL demos

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sluaunreal

lua dev plugin for unreal engine 4

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LuaPanda

Pandora Lua Debugger for VS Code

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DirectX-Graphics-Samples

This repo contains the DirectX Graphics samples that demonstrate how to build graphics intensive applications on Windows.

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3d-cutter

Cut a tetrahedral mesh with a triangle mesh in 3D.

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separable-sss

Separable Subsurface Scattering is a technique that allows to efficiently perform subsurface scattering calculations in screen space in just two passes.

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imgui

Bloat-free Immediate Mode Graphical User interface for C++ with minimal dependencies

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MarchingCubes

Voxel plugin for Unreal Engine

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nuklear

A single-header ANSI C gui library

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GraphicsSamples

GameWorks cross-platform graphics API samples

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UEShaderBits-GDC-Pack

ShaderBits-GDC-Pack with fixes, Originaly created for GDC 2017 by Ryan Brucks shaderbits.com and posted on forum

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SnowDeformation

SnowDeformation

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