wivl's starred repositories

spdlog

Fast C++ logging library.

Language:C++License:NOASSERTIONStargazers:23635Issues:0Issues:0

CookLikeHOC

🥢像老乡鸡🐔那样做饭。文字来自《老乡鸡菜品溯源报告》,并做归纳、编辑与整理。CookLikeHOC.

Stargazers:563Issues:0Issues:0

toon-rp

🌔 A Scriptable Render Pipeline (SRP) designed for toon/stylized visuals. Features custom lighting pipeline, multiple shadow algorithms, tiled lighting, Shader Graph support, and more.

Language:C#License:MITStargazers:485Issues:0Issues:0

VQEngine

Multi-threaded DirectX12 renderer w/ HDR, PBR & Multi-monitor support

Language:C++License:GPL-3.0Stargazers:584Issues:0Issues:0

tiny-gpu

A minimal GPU design in Verilog to learn how GPUs work from the ground up

Language:SystemVerilogStargazers:6859Issues:0Issues:0

moderngl

Modern OpenGL binding for Python

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brdf

BRDF Explorer

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Unity-ScreenSpaceReflections-URP

SSR solution for Unity URP

Language:C#License:MITStargazers:389Issues:0Issues:0

OptixRenderer

An optix-based GPU path tracer

Language:C++License:MITStargazers:85Issues:0Issues:0

DXRPathTracer

A (very) simple path tracer implemented using DirectX Ray Tracing (DXR)

Language:C++License:MITStargazers:705Issues:0Issues:0

colour-science-precis

Colour Science Precis for the CGI Artist

Language:HTMLLicense:CC-BY-SA-4.0Stargazers:152Issues:0Issues:0

DirectX11-With-Windows-SDK

现代DX11系列教程:使用Windows SDK(C++)开发Direct3D 11.x

Language:C++License:MITStargazers:1487Issues:0Issues:0

ChameleonRT

An example path tracer that runs on multiple ray tracing backends (Embree/DXR/OptiX/Vulkan/Metal/OSPRay)

Language:C++License:MITStargazers:598Issues:0Issues:0

kompute

General purpose GPU compute framework built on Vulkan to support 1000s of cross vendor graphics cards (AMD, Qualcomm, NVIDIA & friends). Blazing fast, mobile-enabled, asynchronous and optimized for advanced GPU data processing usecases. Backed by the Linux Foundation.

Language:C++License:Apache-2.0Stargazers:1927Issues:0Issues:0
License:AGPL-3.0Stargazers:2666Issues:0Issues:0

LapisCV

📃 开箱即用的 Obsidian / Typora 简历

Language:CSSLicense:MITStargazers:2554Issues:0Issues:0

LuisaCompute

High-Performance Rendering Framework on Stream Architectures

Language:C++License:BSD-3-ClauseStargazers:694Issues:0Issues:0

xmake

🔥 A cross-platform build utility based on Lua

Language:LuaLicense:Apache-2.0Stargazers:9748Issues:0Issues:0

RadeonRays_SDK

Radeon Rays is ray intersection acceleration library for hardware and software multiplatforms using CPU and GPU

Language:C++License:MITStargazers:1068Issues:0Issues:0

PBR

An implementation of physically based shading & image based lighting in D3D11, D3D12, Vulkan, and OpenGL 4.

Language:C++License:MITStargazers:1351Issues:0Issues:0

hybrid-rendering

A Vulkan sample that demonstrates a Rasterization and Ray Tracing Hybrid Rendering Pipeline.

Language:C++License:MITStargazers:765Issues:0Issues:0

openmlsys-zh

《Machine Learning Systems: Design and Implementation》- Chinese Version

Language:TeXStargazers:3927Issues:0Issues:0

VulkanDemos

Some simple vulkan examples.

Language:C++License:MITStargazers:778Issues:0Issues:0

EzRT

Easy Ray Tracing, a lite renderer and tutorial from theory to implement, with OpenGL

Language:C++Stargazers:239Issues:0Issues:0

oddball

A split keyboard with trackball support

Language:OpenSCADLicense:MITStargazers:516Issues:0Issues:0

wtrace

Realtime WebGPU path tracer (WIP)

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o3de

Open 3D Engine (O3DE) is an Apache 2.0-licensed multi-platform 3D engine that enables developers and content creators to build AAA games, cinema-quality 3D worlds, and high-fidelity simulations without any fees or commercial obligations.

Language:C++License:NOASSERTIONStargazers:7618Issues:0Issues:0

Capsaicin

AMD ARR team rendering framework

Language:CLicense:MITStargazers:362Issues:0Issues:0

RenderLab

App of RTR, PTR and Editor

Language:C++License:MITStargazers:755Issues:0Issues:0

Sponza

Sponza OBJ Model

Stargazers:117Issues:0Issues:0