threejs binding
eviltik opened this issue · comments
Hi,
Congratulation and thank you for sharing.
do you think winter-cardinal-ui can be used in a threejs scene ? (with the mouse in a first time, webxr controllers in a second time)
I didn't dive into the code yet, for which reason are you using pixijs ?
Hi,
At first, I haven't even once tried to use this module in Three.js scenes.
But if you want to, I guess you will need some modifications to PixiJS and WinterCardinal UI to share a WebGL context with Three.js at least.
The reason why I chose PixiJS is it is a "2D" WebGL library while Three.js is a "3D" WebGL library.
What is more, PixiJS is blazingly fast.
Yeah. I started playing with pixijs + threejs with a canvas texture. Everything is fine until I enter immersive mode: no errors but the texture remains stuck in the state it was in when I entered immersive mode.
I'm closing this ticket and perhaps i'll add tricks later.