wingcd / fsm.js

a js finite state machine(FMS)

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#fsm.js

this project copy from a unity finite state machine(FSM),and i use it in html5 game engine,such like cocoscreator;

How to use this:

  1. require this project as sm, create a new hierarchicalStateMachine to manager the states:
var sm = require('stateMachine');
var hsm = new sm.hierarchicalStateMachine(this,true);
  1. write your own state class extend from sm.state,override the state function to do what you want to do...:
function state1(){
  this.onUpdate=function(dt){
  //to do list...
  }
}
state1.prototype = new sm.state(this,this.hsm,'state1');

function state2(){
 this.onUpdate=function(dt){
  //to do list...
  }
}
state2.prototype = new sm.state(this,this.hsm,'state2');

var s1 = new state1();
var s2 = new state2();
  1. register the states into state manager,and set the default state:
this.hsm.init([s1,s2],'state1');
  1. finally,invoke the update function of state machine manager,then enjoy this:
this.hsm.onUpdate(dt);
  1. to total code like this:
var sm = require('stateMachine');

function idleState(){
  var that = this;
  var time = 0;
  this.onEnter=function(){
      time = 0;
  };
  this.onUpdate=function(dt){
      time += dt;
      if(time > 10){
          this.getHSM().changeState('gameState');
      }
  };
}

function gameState(){
  var that = this;
  var time = 0;
  this.onEnter=function(){
      time = 0;
  };
  this.onUpdate=function(dt){
      time += dt;
      if(time > 10){
          this.getHSM().changeState('idleState');
      }
  };
}

// use this for initialization
{
  hsm:null;
  //initialize the all states
  onLoad: function () {
      //open debug mode,so that can watch the log
      this.hsm = new sm.hierarchicalStateMachine(this,true);

      idleState.prototype = new sm.state(this,this.hsm,'idleState');
      var idle = new idleState();

      gameState.prototype = new sm.state(this,this.hsm,'gameState');
      var game = new gameState();

      this.hsm.init([idle,game],'idleState');
  },

  // what ever engine to invoke this function
  update: function (dt) {
     //must be
      this.hsm.onUpdate(dt);
  }
}

and,there had two demo about single state and composite state in cocos creator in this project!

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a js finite state machine(FMS)


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