wind2006 / AI-Toy

Using Unitys ECS architecture to create an boid simulation.

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AI-Toy

Using Unitys ECS architecture to create an boid simulation.

Behaviors

Wander

Wander by changinging direction by an angle.

Constrain

Stay within a specified area.

Avoid

Avoid obstacles.

Align

Align with neighboring AI entities by walking in the same direction as your neighbors.

Group

Stay close to a group.

About

Using Unitys ECS architecture to create an boid simulation.


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