- D3D9RenderShaderYUV : ok
- D3D9VideoProcessor : ok
- D3D11ShaderNV12 : ok
- D3D11VideoProcessor : ok
- DirectXVideoScreen : not started
- SimpleDesktopDuplication : ok
A DirectX9 program to convert NV12/YV12 to RGBA with shader. I use a technique that I called "Shift for YUV texture". This technique uses one or two Texture1D, so we can use the shader directly on the NV12/YV12 texture.
A DirectX9 program to convert BGRA texture to NV12 texture, using the video processor from the GPU.
Notes: The original implementation only shows how to seperate Y, U, V channels from RGB texture, and downsample U/V plane(s), and merge them into a R8 plane, don't form a real NV12 texture in GPU side, now added some code to implement this code path.

A DirectX11 program to convert BGRA texture to NV12 texture, using shader only.
A DirectX11 program to convert BGRA texture to NV12 texture, using the video processor from the GPU.
Not started
A DirectX11 program using Desktop Duplication API. A simple screenshot is done.


