vue-gl / vue-gl

Vue.js components rendering 3D WebGL graphics reactively with three.js

Home Page:https://vue-gl.github.io/

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Using a physics library like oimo

travisstaloch opened this issue · comments

I would like to use a physics engine like oimo. Are there any plans to add support for this? Can you offer any advice for how this might best be done? Should this happen in client code or would it need be from within vue-gl?

Sorry for late reply.
Unfortunately, I don't have any plans to integrate physics engine.

Main usecase of the VueGL is static drawing with few animations. Then component props can be associated to the object state, and can respond user actions with minimal draw calls.

Complex animation and other dynamic drawing using our component will cause much overheads.
In these cases, I think it is better to write native javascript codes rather than using vue or other components.

commented

Perhaps, this issue can be considered closed?

@Asalle yes, thank you^^