vsugrob / Wyrms

An attempt to recreate Worms Armageddon gameplay enhanced with what the PhysX can offer.

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Wyrms

This game is an attempt to recreate Worms Armageddon gameplay with addition of new physics features driven by PhysX. Besides traditionally destructible terrain, it features (or able to feature):

  • Different friction on various walkable materials. Some surfaces are icy, others are sticky.
  • In addition to wind, there are other kinds of physical effectors that influence trajectory of projectiles. Magnets can draw metallic stuff like rockets, local gravity anomalies can draw everything. There can be even local anti-gravity effectors that are pushing away everything that is close enough to the source of such force.
  • Moving platforms are now possible.
  • Tearing bridges between cliffs: it's ok to walk over such bridge, but it will break once some unlucky worm falls on it.
  • Everything else that PhysX can offer.

How to play

  • Open up the project in Unity Editor.
  • NOTE: this project uses PhysX features that were deprecated since Unity 5. It compiles and runs successfully in Unity 4.7.2f1.
  • Open Sandbox.unity scene file from the Project Explorer window.

Controls

Action Key(s)
Jump Enter
Backflip Backspace
Fire Spacebar
Walk Right/Left arrows
Aim Up/Down arrows
Switch Weapon Q
Next Worm N

Gameplay

Sandbox contains some destructible environment accompanied with a bunch of explosive TnTs scattered on the map.

Initial scene

There's an ice ramp near to the start location.

Ice ramp

Some platforms are moving along the predefined paths, they're here to help players travel from one cliff to another.

Moving platforms

A large magnet can draw rockets, dynamite and bullets.

Magnet

About

An attempt to recreate Worms Armageddon gameplay enhanced with what the PhysX can offer.

License:MIT License


Languages

Language:C# 98.9%Language:ShaderLab 1.1%