vrm-c / UniVRM

UniVRM is a gltf-based VRM format implementation for Unity. English is here https://vrm.dev/en/ . 日本語 はこちら https://vrm.dev/

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.glb Glass & Trees Bugged

CrystalAIC opened this issue · comments

Environments (please complete the following information):

  • UniVRM version: 0.81.0
  • Unity version: Unity-2019.4
  • OS: Windows 10

So I have been using the same glb objects on VRM Posing Desktop and currently the model I have been using has windows, trees & decorative glass and pools. The windows were nice and clear before now they are a solid object, I have imported them into Blender and they don't seen to have a problem it is only when they are brought into the VRM Posing Desktop that it has this issue. Everything was working fine yesterday Jan/10/2024 but today Jan/11/2024 Its all bugged. It is not only on this one model I did it is on any model I import into the Desktop.

Glass is not transparent, Water Texture is not as I made it, Tree Leaves are showing the texture that should be transparent

Screenshot20241111112542125