vrm-c / UniVRM

UniVRM is a gltf-based VRM format implementation for Unity. English is here https://vrm.dev/en/ . 日本語 はこちら https://vrm.dev/

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Capsule collider in UniVRM still works like a sphere collider

wdw89 opened this issue · comments

Environments (please complete the following information):

  • UniVRM version: all versions support VRM1.0, test 0.94.0 to 0.116.0
  • Unity version: Unity-2019.4 to 2021.3
  • OS: Windows 10

Describe the bug

VRM 1.0 add capsule collider, but the capsule collider still works like a sphere collider in UniVRM, which the tail part is not working at all.
I have test all UniVRM versions support VRM1.0 file, non of them work. I also test three.vrm by pixiv using same model, the capsule collider is working as intent, so this is UniVRM only bug.

  • A clear and concise description of what the bug is.
  • ConsoleLog
  • ScreenShot

image

  • Reproduction procedure
  • Rotate official VRM1_Constraint_Twist_Sample.vrm character's arm to hair, the tail end of the capsule collider won't collider with hair, only the start end will collide with hair, the capsule collider still works like a sphere collider.
  • File that causes an error (those that can be pasted here)