[Question] What is produced in the voxcraft-sim output.xml file?
jrieffel opened this issue · comments
jrieffel commented
-
Looking at the
.xml
file created by voxcraft sim, there are fields<fitness>
and<total_distance_of_all_voxels>
. How are these calculated? -
other than parsing a
.history
file, is there any way to know a robot's quaternion, if i'm interested in its change of orientation?
Sam Kriegman commented
I would grep -r the tag of interest.
Most of the work is done here:
https://github.com/voxcraft/voxcraft-sim/blob/master/src/VX3/VX3_VoxelyzeKernel.cu
And here:
https://github.com/voxcraft/voxcraft-sim/blob/master/src/VX3/VX3_SimulationManager.cu
Sam Kriegman commented
In the history file there are angles (from init orientation) and positions recorded for each vox