vlfeat / researchdoom-chocolate

ResearchDoom fork of the Chocolate Doom engine.

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ResearchDoom

The ResearchDoom projects aims at extracting data and ground truth annotations from the Doom game for the purpose of training and evaluating computer vision algorithms. For more information see the project homepage.

This is a fork of ChocolateDoom that can record the Doom game frames as well as depth map and object map information during gameplay. To use it, compile to create the executable ./bin/doom. The executable ./bin/doom can be called directly or through the ./bin/rdm-record.sh script.

Installation

Currently, the easier approach is to use the Codeblocks project ./codeblocks in Windows, the Xcode project ./doom.xcodeproj on macOS, or the ./Makefile.rdm makefile for Linux.

You will need to install SDL-1.2 and extra tools associated with it. For example, on macOS you can use Homebrew and:

brew install sdl sdl_mixer sdl_net libsamplerate libpng

Do not forget to change the Xcode build setting RDM_THIRD_PARTY to point to your Homebrew installation prefix (usually /usr/local). You can then either use Xcode GUIs, or simply the command line:

xcodebuild -scheme doom RDM_THIRD_PARTY=/usr/local/

Chocolate Doom

Chocolate Doom aims to accurately reproduce the original DOS version of Doom and other games based on the Doom engine in a form that can be run on modern computers.

Originally, Chocolate Doom was only a Doom source port. The project now includes ports of Heretic and Hexen, and Strife.

Chocolate Doom’s aims are:

  • To always be 100% Free and Open Source software.
  • Portability to as many different operating systems as possible.
  • Accurate reproduction of the original DOS versions of the games, including bugs.
  • Compatibility with the DOS demo, configuration and savegame files.
  • To provide an accurate retro “feel” (display and input should behave the same).

More information about the philosophy and design behind Chocolate Doom can be found in the PHILOSOPHY file distributed with the source code.

Setting up gameplay

For instructions on how to set up Chocolate Doom for play, see the INSTALL file.

Configuration File

Chocolate Doom is compatible with the DOS Doom configuration file (normally named default.cfg). Existing configuration files for DOS Doom should therefore simply work out of the box. However, Chocolate Doom also provides some extra settings. These are stored in a separate file named chocolate-doom.cfg.

The configuration can be edited using the chocolate-setup tool.

Command line options

Chocolate Doom supports a number of command line parameters, including some extras that were not originally suported by the DOS versions. For binary distributions, see the CMDLINE file included with your download; more information is also available on the Chocolate Doom website.

Playing TCs

With Vanilla Doom there is no way to include sprites in PWAD files. Chocolate Doom’s ‘-file’ command line option behaves exactly the same as Vanilla Doom, and trying to play TCs by adding the WAD files using ‘-file’ will not work.

Many Total Conversions (TCs) are distributed as a PWAD file which must be merged into the main IWAD. Typically a copy of DEUSF.EXE is included which performs this merge. Chocolate Doom includes a new option, ‘-merge’, which will simulate this merge. Essentially, the WAD directory is merged in memory, removing the need to modify the IWAD on disk.

To play TCs using Chocolate Doom, run like this:

chocolate-doom -merge thetc.wad

Here are some examples:

chocolate-doom -merge batman.wad -deh batman.deh vbatman.deh  (Batman Doom)
chocolate-doom -merge aoddoom1.wad -deh aoddoom1.deh  (Army of Darkness Doom)

Other information

  • Chocolate Doom includes a number of different options for music playback. See the README.Music file for more details.

  • More information, including information about how to play various classic TCs, is available on the Chocolate Doom website:

    https://www.chocolate-doom.org/

    You are encouraged to sign up and contribute any useful information you may have regarding the port!

  • Chocolate Doom is not perfect. Although it aims to accurately emulate reproduce the DOS executables, some behavior can be very difficult to reproduce. Because of the nature of the project, you may also encounter Vanilla Doom bugs; these are intentionally present; see the NOT-BUGS file for more information.

    New bug reports can be submitted to the issue tracker on Github:

    https://github.com/chocolate-doom/chocolate-doom/issues

  • Source code patches are welcome, but please follow the style guidelines - see the file named HACKING included with the source distribution.

  • Chocolate Doom is distributed under the GNU GPL. See the COPYING file for more information.

  • Please send any feedback, questions or suggestions to chocolate-doom-dev-list@chocolate-doom.org. Thanks!

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ResearchDoom fork of the Chocolate Doom engine.

License:GNU General Public License v2.0


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