Animation inside GLB won't loop: it crashes
federico-camonapp opened this issue · comments
Environment
Please provide the following information about your environment:
- OS: Mac
- Version: 2.17
- Device(s): Samsung Galaxy S8
Description
When configuring a GLB to loop its internal animation. after a few loops (3 or 4), the app crashes. Same happens if instead of doing a setLoop(true)
we use setListener
and chain the animations. (We've tried with CesiumMan)
Reproducible Demo
Object3D object = ...;
Animation animation = object.getAnimation("animation_0");
animation.setLoop(true);
animation.play();