viromedia / virocore

ViroCore cross-platform AR/VR renderer

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Node.setOpacity() does not influence diffuseTexture

netunlimited opened this issue · comments

I have a node that has a Quad geometry with a PNG set as diffuseTexture.

When I call myNode.setOpacity(0.5f), the transparency of the texture doesn't change, it's the same as when opacity would be 1.0f.

Tested on Galaxy S7 with Android 7.0.