vily's repositories

voxwebgpu

A lightweight WebGPU computing and 2d/3d rendering system

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webgpu-native-examples

Collection of C-language examples that demonstrate basic rendering and computation in WebGPU native.

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vox3DSpace

a distributed cooperation and cross-system 3D(rendering) interactive platform

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voxserver

a golang co-space server

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cts

WebGPU Conformance Test Suite

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voxweb3d

High Performence WebGL 3D Engine System(Env: PC/Mobile)

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wgpu

Cross-platform, safe, pure-rust graphics api.

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skia

Skia is a complete 2D graphic library for drawing Text, Geometries, and Images.

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webgpu-samples

WebGPU Samples

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gpuweb

Where the GPU for the Web work happens!

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vcpkg

C++ Library Manager for Windows, Linux, and MacOS

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Imath

Imath is a C++ and python library of 2D and 3D vector, matrix, and math operations for computer graphics

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voxblender

some blender app functions

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cling

The cling C++ interpreter

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STL

MSVC's implementation of the C++ Standard Library.

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highway

Performance-portable, length-agnostic SIMD with runtime dispatch

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assimp

The official Open-Asset-Importer-Library Repository. Loads 40+ 3D-file-formats into one unified and clean data structure.

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cub

Cooperative primitives for CUDA C++.

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choco

includes some web 3d tec tutorials、cases、apps、games etc,for studying or sharing

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voxwebui

a gpu ui system, apply it in the web runtime.

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minirsvr

a mini cloud rendering management server system

Language:GoLicense:GPL-2.0Stargazers:0Issues:0Issues:0

draco

Draco is a library for compressing and decompressing 3D geometric meshes and point clouds. It is intended to improve the storage and transmission of 3D graphics.

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stable-diffusion

A latent text-to-image diffusion model

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pybind11

Seamless operability between C++11 and Python

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DirectXMath

DirectXMath is an all inline SIMD C++ linear algebra library for use in games and graphics apps

License:MITStargazers:1Issues:0Issues:0

go-redis

Redis Go client

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mysql

Go MySQL Driver is a MySQL driver for Go's (golang) database/sql package

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pbrt-v4

Source code to pbrt, the ray tracer described in the forthcoming 4th edition of the "Physically Based Rendering: From Theory to Implementation" book.

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