videojs / mux.js

Lightweight utilities for inspecting and manipulating video container formats.

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How to mux an mp4 out of existing VideoFrames from WebCodecs

leon opened this issue · comments

Hi!

I have been playing around with saving what is seen on a canvas into a video file using the new WebCodec APIs.

I have been successful at creating a webm file using the webm-muxer project.
But I'm now looking into generating a mp4 instead.

This is the code for using webm-muxer to record a htmlcanvas into a webm file.

import WebMMuxer from 'webm-muxer'
// to get showSaveFilePicker, and the VideoEncoder types, install and add this to tsconfig.json:
// "types": ["@types/wicg-file-system-access", "@types/dom-webcodecs"],

type CurrentRecordingCallback = () => void
let stopRecordingCallback: CurrentRecordingCallback | undefined
let renderFrame = false

export interface RecordOptions {
  canvas: HTMLCanvasElement
  width: number
  height: number
}
export async function record(options: RecordOptions) {
  let fileHandle = await window.showSaveFilePicker({
    suggestedName: `myvideo.webm`,
    types: [
      {
        description: 'Video File',
        accept: { 'video/webm': ['.webm'] },
      },
    ],
  })
  let fileWritableStream = await fileHandle.createWritable()

  let muxer = new WebMMuxer({
    target: fileWritableStream,
    video: {
      //codec: 'V_AV1',
      codec: 'V_VP9',
      width: options.width,
      height: options.height,
    },
  })

  let videoEncoder = new VideoEncoder({
    output: (chunk, meta) => muxer.addVideoChunk(chunk, meta),
    error: (e) => console.error(e),
  })

  videoEncoder.configure({
    // av01 is the codec AV1
    // 0 indicates Profile 0
    // 16M indicates level identifier 16 (Level 6.0), can also be 8M, 4M
    // 08 indicates the bit depth (8-bit)
    //codec: 'av01.0.31M.10',
    //codec: 'av01.0.16M.08',
    codec: 'vp09.00.10.08',
    width: options.width,
    height: options.height,
    displayWidth: options.width,
    displayHeight: options.height,
    bitrateMode: 'variable',
    bitrate: 20_000_000,
    framerate: 60,
    // bitrateMode: 'constant',
    latencyMode: 'quality',
    // hardwareAcceleration: 'prefer-hardware',
  })

  const startTime = performance.now()
  let currentFrame = 0
  const fps = 60
  const frameTime = 1 / fps
  const frameTimeMicroSeconds = Math.floor(frameTime * 1_000_000)
  const render = (timestamp: number = performance.now()) => {
    timestamp = currentFrame * frameTimeMicroSeconds
    const duration = frameTimeMicroSeconds
    const frame = new VideoFrame(options.canvas, {
      displayWidth: options.width,
      displayHeight: options.height,
      timestamp,
      duration,
    })
    // create a keyframe every 150 frames
    const keyFrame = currentFrame % 150 == 0
    videoEncoder.encode(frame, { keyFrame })
    frame.close()
    currentFrame++
    renderFrame && requestAnimationFrame(render)
  }

  stopRecordingCallback = async () => {
    const duration = performance.now() - startTime
    renderFrame = false
    stopRecordingCallback = undefined
    await videoEncoder.flush()
    videoEncoder.close()
    muxer.finalize()
    fileWritableStream.close()
  }

  // start rendering
  renderFrame = true
  render()

  return stopRecordingCallback
}

export async function stopRecording() {
  if (stopRecordingCallback) {
    await stopRecordingCallback()
  }
}

I know how to reconfigure the VideoEncoder to output h264 data instead, but I'm not sure on how to setup the mp4 muxer and pass data to it, as I do above with muxer.addVideoChunk

How could I do something like this using your library?

commented

Did you find a solution? I'm trying to accomplish the same