Vitaly A (vetcat)

vetcat

Geek Repo

Github PK Tool:Github PK Tool

Vitaly A's repositories

OpenUI

open ui system based on Zenject and UniRx for Unity3d projects

SurvivalShooterEntitas

example of use OpenUI and Ecs (Entitas)

BakingSheet

Easy datasheet management for C# and Unity. Supports Excel, Google Sheet, JSON and CSV format.

Language:C#License:MITStargazers:0Issues:0Issues:0

CsvSerializer

C# class giving a simplest with performance serializer functionalities to manipulate CSV strings; several test cases were executed in order to treat the particularities of a sequence of CSV characters; in this publication, is considered stable, it is implemented in productive environments with large scale of data generated or consumed in CSV

Language:C#License:MITStargazers:0Issues:0Issues:0

DefaultEcs

Entity Component System framework aiming for syntax and usage simplicity with maximum performance for game development.

Language:C#License:MIT-0Stargazers:0Issues:0Issues:0

dmotion

DMotion - A high level Animation Framework for Unity DOTS

Language:C#License:NOASSERTIONStargazers:0Issues:0Issues:0

dots-tween

Tween library for Unity ECS/DOTS.

Language:C#License:MITStargazers:0Issues:0Issues:0
Language:C#Stargazers:0Issues:2Issues:0
Language:C#Stargazers:0Issues:1Issues:0
Language:C#Stargazers:0Issues:1Issues:0

Entitas-Lite

Entitas-Lite is a No-CodeGenerator branch of Entitas, and also a fast & easy ECS framework for C#/Unity.

Language:C#License:MITStargazers:0Issues:0Issues:0

EntitiesBT

Behavior Tree for Unity ECS (DOTS) framework

Language:C#License:MITStargazers:0Issues:0Issues:0

Fluent-Behaviour-Tree

C# behaviour tree library with a fluent API

Language:C#License:MITStargazers:0Issues:1Issues:0

fluid-behavior-tree

Behavior trees for Unity3D projects. Written with a code driven approach on the builder pattern.

Language:C#License:MITStargazers:0Issues:0Issues:0

master-server-toolkit

This is a framework that allows you to create game servers and services for your game inside Unity. It allows you to avoid using third-party services such as Playful, PAN, or Smartfox server. This framework does not claim to be a substitute for all these systems. No way!

Stargazers:0Issues:0Issues:0

NetCoreServer

Ultra fast and low latency asynchronous socket server & client C# .NET Core library with support TCP, SSL, UDP, HTTP, HTTPS, WebSocket protocols and 10K connections problem solution

Language:C#License:MITStargazers:0Issues:0Issues:0

OneShot

A single file DI container

License:MITStargazers:0Issues:0Issues:0

OpenRpg

For core RPG related data models and logic

Language:C#License:MITStargazers:0Issues:0Issues:0
Language:C#Stargazers:0Issues:1Issues:0
Language:ShaderLabStargazers:0Issues:0Issues:0

QuickSave

State saving for Unity DOTS

Language:C#License:NOASSERTIONStargazers:0Issues:0Issues:0

Reflex

Minimal dependency injection framework for Unity

Language:C#License:MITStargazers:0Issues:0Issues:0

UnityGoogleSheetsDatabase

Unity Editor tool, which helps design game-logic database (such as characters, weapons, items stats etc.) using Google Spreadsheets.

Language:C#License:NOASSERTIONStargazers:0Issues:0Issues:0

UnityLockstep

Modern Lockstep with clientside prediction and rollback

Language:C#License:MITStargazers:0Issues:0Issues:0

UrMotion

Flexible motion engine for non time-based animation in Unity.

Language:C#Stargazers:0Issues:0Issues:0

VContainer

The extra fast, minimum code size, GC-free DI (Dependency Injection) library running on Unity Game Engine.

Language:C#License:MITStargazers:0Issues:0Issues:0
Language:C#Stargazers:0Issues:1Issues:0