Tracking Issue for 0.1.0
zesterer opened this issue · comments
- Basic world/chunk generation
- Client-side chunk generation
- Minor optimisation
- Customizable key bindings
- Single cube as player model
- We went a step further: basic player model
- Basic player movement
- X/Y movement
- Velocity
- Gravity
- Jumping
- Proper collision system
- Simple connected/disconnected server events, including entity updates
- Connection, disconnection
- Chat messages
- Realtime player / entity updates
- User interface
- Chat interface
- Ability to connect to server using UI
- Headless client
- Create headless client
- Implement backspace in headless
- Repo Management
- evaluate whats needed for gitlab (because if we do it now we have a short buffer to test it fully productive, to revert in case it doesnt fit before 0.2.0 start)
- code style (evaluate all of them and check if anything needs to be done here)
- remove old files no longer needed (.old files and worldtest?)
- fix importing headers
- rename classes
- squash files together (e.g. in server) or make 2 files of one (e.g. client/lib)
- move files to correct folder
- reduce warnings
- remove unused dependencies
- check if all dependencies share same version over project
- write basic tests for smaller components
- check comments
- have a public party at the server to cheer us up a little
moved to gitlab https://gitlab.com/veloren/game/issues/26