veloren / veloren

An open world, open source voxel RPG inspired by Dwarf Fortress and Cube World. This repository is a mirror. Please submit all PRs and issues on our GitLab page.

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Airship's collision model and pathfinder is kind of glitchy

cookiengineer opened this issue · comments

Hey there,

I was playing a little today, and in Amrenandam there's a bunch of Airships constantly colliding with things that are in their way. This also ironically leads to a heavy drain on CPU performance, as I'm guessing the collisions are constantly triggered while the entity tries to move.

Here's a couple of screenshots demonstrating the problem:

airships
airships2
airships3

This is a known issue and is unfortunately very difficult to solve in one go. Incremental improvements to airship movement, pathfinding, and collisions are ongoing.