Source games ignore synthetic inputs
valignatev opened this issue · comments
Valentin Ignatev commented
The solution is to pass scancodes instead of virtual codes to SendInput. Should do the thing.
See https://docs.microsoft.com/en-us/windows/win32/api/winuser/ns-winuser-keybdinput
Valentin Ignatev commented
Another possible offender is Melty Blood - see #19
Valentin Ignatev commented
Fixed in the latest v0.0.8 release