v0idinspace / SCTEngine2

A DirectX 10.0 framework create for the DirectX programming module during my MSc. The SCTApp developed demonstrates; Depth of Field shader (HLSL) using several render textures, procedural generation of terrain (midpoint displacement and faulting) using a user defined elevation map, procedural placement of trees, vegetation and game objects.

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SCTEngine2

Description

A DirectX 10.0 framework created for the DirectX programming module of the MSc. The SCTApp developed demonstrates; Depth of Field shader (HLSL) using several render textures, procedural generation of terrain (midpoint displacement and faulting) using a user defined elevation map, procedural placement of trees, vegetation and game objects.

Instructions

If the application is compiled through Visual studio, it should execute without problems. However, to execute the application from .exe (SCTApp.exe), all the neccessary folders and dlls need to be copied to one location. Copy the following folders and files in one location. They can be found in the 'SCTApp' folder. Copy the folders 'SCTApp\Media', 'SCTApp\Shaders' and the files 'SCTApp\DevIL.dll', 'SCTApp\ILU.dll' 'SCTApp\Asimp.dll' and 'SCTApp{Debug|Release}\SCTApp.exe' to one folder and run the executable.

About

A DirectX 10.0 framework create for the DirectX programming module during my MSc. The SCTApp developed demonstrates; Depth of Field shader (HLSL) using several render textures, procedural generation of terrain (midpoint displacement and faulting) using a user defined elevation map, procedural placement of trees, vegetation and game objects.


Languages

Language:C++ 57.9%Language:C 24.5%Language:C# 9.3%Language:Shell 2.6%Language:D 2.3%Language:Objective-C 2.2%Language:Python 1.2%