What does the .ASI do?
PRinceBhai opened this issue · comments
I've been getting random crashes with 0x40666666 in ProjectProps.asi
it would be better to like state what the purpose of this library is? Is it a Limit adjuster of sorts or something else? if so then what limits does this raise? Would it be possible to raise them via the f92 LA. Thanks
Crash Log :
GTA SA 1.0.0.0 US
Unhandled exception at 0x40666666 in gta_sa_compact_4gb_listener.exe: 0x80000003: Breakpoint exception.
Register dump:
EAX: 0x40666666 EBX: 0x0591BF0C ECX: 0x17C54E20 EDX: 0x17C54E20
EDI: 0x41914128 ESI: 0x1A86A290 EBP: 0x00EBEFF4 EIP: 0x40666666
ESP: 0x00EBEEA8 EFL: 0x00000246 CS: 0x00000023 SS: 0x0000002B
GS: 0x0000002B FS: 0x00000053 ES: 0x0000002B DS: 0x0000002B
Stack dump:
0x00EBEEA8: 6E6CCD66 AB711A73 066017B8 0000006F 6EF2C20F 00000000
0x00EBEEC0: ABFF7F2C 00EBEF14 00EBEF78 04C7E150 6EF6D858 177C6288
0x00EBEED8: 177C6250 0A70B028 00000001 0A70B028 17827258 17825AB8
0x00EBEEF0: 17829BB0 00EBEED0 00EBEED0 006F3FE0 00EBEF64 6EF5C58D
0x00EBEF08: 00000000 00EBEF4C 6EF36835 6EF6D3E4 010A71B8 1782E958
0x00EBEF20: 1781BDE0 177C88D0 1781A758 177C6410 17829D38 1782EB50
0x00EBEF38: 00EBEF14 010A71B8 04C7E140 6E6EFB88 00000000 00000000
0x00EBEF50: 2A84B7EC 00000000 00000000 010A71B8 04C7E140 00EBF064
0x00EBEF68: 6EF5CB5D 00000000 00EBF070 6EF2FEEE 6EF6D3E4 00EBEFCD
0x00EBEF80: 000004D0 17C532C4 00000001 00EBF064 6EF5CB32 0109CD18
base: 0x00CC0000 top: 0x00EBEEA8 bottom: 0x00EC0000
Backtrace (may be wrong):
=>0x40666666 in unknown (+0x40666666) (0x00EBEEA4)
0x6E6CCD66 in projectprops.asi (+0xcd66) (0x00EBEFF4)
0x6E6CAAB0 in projectprops.asi (+0xaab0) (0x00EBF070)
0x6E6CAD65 in projectprops.asi (+0xad65) (0x00EBF0C4)
0x6E6CD4E5 in projectprops.asi (+0xd4e5) (0x00EBF104)
0x6E6CAE7B in projectprops.asi (+0xae7b) (0x00EBF128)
0x6E6CED22 in projectprops.asi (+0xed22) (0x00EBF2A0)
0x70507E17 GetCleoPlusVersion+0x4197 in CLEO+.cleo (+0x17e17) (0x00EBF2F4)
0x7051B46C GetCleoPlusVersion+0x177ec in CLEO+.cleo (+0x2b46c) (0x00EBF32C)
0x7051206B GetCleoPlusVersion+0xe3eb in CLEO+.cleo (+0x2206b) (0x00EBF350)
0x7050F698 GetCleoPlusVersion+0xba18 in CLEO+.cleo (+0x1f698) (0x00EBF450)
0x0053C07C in gta_sa_compact_4gb_listener.exe (+0x13c07c) (0x00EBF484)
0x6FA2B8E9 in MODLoader.asi (+0x1b8e9) (0x00EBF4CC)
0x6FA2FC02 in MODLoader.asi (+0x1fc02) (0x00EBF4E0)
0x6FA2E267 in MODLoader.asi (+0x1e267) (0x00EBF4FC)
0x6FA30246 in MODLoader.asi (+0x20246) (0x00EBF670)
0x6FA3013C in MODLoader.asi (+0x2013c) (0x00EBF67C)
0x6FC69800 std::_Func_impl_no_alloc<void (__cdecl*)(CPed *,int),void,CPed *,int>::_Do_call+0x250 in ImFX.asi (+0x19800) (0x00EBF688)
0x6FC6815E std::function<void * __cdecl(std::function<void * __cdecl(CPed *)>,CPed * &)>::operator=+0x13e in ImFX.asi (+0x1815e) (0x00EBF6EC)
```
Places random props around the map. Try without CLEO+ and let me know the results.