Images Being Upscaled Too Much
Gryph2021 opened this issue Β· comments
Checklist
- I have tried ALL of the steps mentioned in the troubleshooting guide.
- I have searched for this in the issues tab.
- My error involves vkEnumeratePhysicalDevices or vkCreateInstance, which means I should ignore the other issues and file this one despite the last checkbox.
Describe the Bug
Basically I'm using upscayl to upscale textures for an old game, but for some reason when I batch upscale the folder the textures get upscaled to 8k (8196x8196) which is way too much. I've tried adjusting the image scale to 1x, 2x, 3x, and 4x and they all produce the same result. Its as if its defaulting to 4x which is quite frustrating.
Also thought it might be worth noting that these images were originally .dds files which were converted to .png for the upscale (maybe it changes the compatibility or something, I'm not sure)
To Reproduce
Batch upscale a folder of .png files of varying texture sizes.
Upscayl Version (or commit hash)
2.10
Platform
Windows
OS Version
Windows 11
GPU Name
RTX 3070 Ti
Expected Behavior
No response
Screenshots
Logs
π BACKEND REPORTED: πΎ Updating Save Output Folder: false
βοΈ Getting saveImageAs from localStorage: png
βοΈ Getting model from localStorage: {"label":"Digital Art","value":"realesrgan-x4plus-anime"}
βοΈ Setting gpuId to empty string
π Setting model to
π Setting model to realesrgan-x4plus-anime
βοΈ Getting saveImageAs from localStorage: png
βοΈ Getting model from localStorage: {"label":"Digital Art","value":"realesrgan-x4plus-anime"}
βοΈ Setting gpuId to empty string
βοΈ Getting rememberOutputFolder from localStorage: false
Try v2.11
The new version works perfectly, thanks!