unity3d-jp / UnityChanToonShaderVer2_Project

UnityChanToonShaderVer2 Project / v.2.0.9 Release

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I want to apply more than one BaseMap in UniversalToon.shader

kumi0708 opened this issue · comments

Hello
UTS/Universal 2.3.0
I am using https://github.com/unity3d-jp/UnityChanToonShaderVer2_Project/releases/tag/urp-2.3.0
I'm using
I want to apply more than one BaseMap in UniversalToon.shader, but I can't find a place to set them.
Is this possible?

Is there another way to set them?
Is there another way to set them? If not, are there plans to do so in the future?

Hi, Thanks for reaching to us.

Unfortunately, no plans so far.
Will you please explain why it is necessary to you and how to use it if it doesn't make too much trouble?

Thanks for the reply.

The examples I want to do are
UV 1 → pattern (tiling)
UV 2 -> Lines drawn with texture

I would like to achieve the following

In that case, pattern and line textures should be synthesized inside shader?
And its synthesizing logic must be able to customize. I don't believe just supporting additional base map satisfy your requests. Those kind of thing should be done shader graph or some other tools. We, however, haven't come to the point to support shader graph yet.

No plans to add another BaseMap.