[BUG] Unity struct references aren't drawn correctly in inspector
KurtGokhan opened this issue · comments
Describe the bug
When Use Value
is selected, value is drawn over the label and usage dropdown. I guess this only happens for struct references like Vector2Reference etc.
To Reproduce
Steps to reproduce the behavior:
- Create a MonoBehavior with
Vector2Reference
field - Go to its inspector and observe how that field is drawn
Expected behavior
The dropdown for usage should be visible
Screenshots
Environment
- OS: Windows
- Unity Version [e.g. 2022.1]
- Version of Unity Atoms 4.4.5
Additional context
Already fixed in PR #368